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* An NTSC build dated five months before the final.
* Title screen uses an early version of the Toy Story 2 logo. The title and menu screens differ quite a bit from the final.
* The Traveller's Tales animation in the pre-title logo sequence is different.
* The options screen has no controller configuration options and has a more stylistic "Etch-a-sketch" look to the text.
* Loading screens are a bit more basic in design and differ quite a bit from the final.
* The player is given the choice to choose from three different levels. The loading screen matches on that was found to be unused in one of the demo versions.
* The coins have a more basic look to them.
* The help cubes are designed differently and placed in different places throughout the levels.
* Some of the HUD icons look different.
* There's a demo timeout which sends the player back to the main menu if the game is left for too long.
* No music or voice acting.
* "Slime Time" is called "Dark Alley" here.
* The game contains a number of unused levels - this also includes levels 4 to 9, none of which are found unused in the demo version, unlike the other levels.
* The level ends immediately after collecting a single token.
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